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Cosmic Crash
For this 2D hypercasual game, the design and implementation of different enemies and features were needed. I worked a lot for enemies design, progression and effects (vfx and sounds).

Game flow
I designed the gameflow of the game providing to programmers the information through the GDD.
Enemy Design
I designed the enemies and their behavior and documenting everything on GDD with descriptions and schemes.
Then I tested to check what programmers implemented and discuss with them for improvements according to the testing results.



Progression
I prepared and managed a table useful to decide parameters and balancing how the difficulty increases during the playthrough.
I also defined how upgrades drop is managed to reduce luck impact on the player experience.
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