Game Design
Personal Projects
Doctor Cosmic
It is a 3D cartoonish space shooter with a visual novel narrative in which the missions mainly consist of saving aliens fighting a parasite inside their bodies with a miniaturized spaceship.
I designed and developed the demo in Unreal Engine 5 on my own.
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This project was a big opportunity to deal a lot with some important aspects of game development:​
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Ideation and game analysis
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Gameplay and enemies design
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Objectives and rewards design
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UI and UX design
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Narrative design
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UE programming with Blueprints
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3D modeling (with Blender and UE5 Modeling Tool)
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Assets research and creationg with AIs
For more details see the dedicated page.
Academic Team Projects
Nightmare Slayer
It is a 3D action adventure roguelite game very focused on platforming and bullet hell elements developed in about 3 months for an academic team project.
We developed it by working in a team of 6 people (3 designers and 3 programmers) and following a standard production cycle (ideation, proof of concept, beta and release).
I mainly worked as a designer but I also managed some implementations in Unity (including coding in C#) and art elements (3D models, effects, etc.):
Some major contributions were:​
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Ideation and similar game analysis
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Pitch
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GDD
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Enemies (design, modeling and implementation)
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Level Design (design and blockout in engine)
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Progression and Economy Design
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VFX and sounds (design, research and implementation)​
For more details see the dedicated page.

Cosmic Crash
It is a 2D hypercasual game in cartoonish space theme playable on Browser in about 3 months for an academic team project.
We developed it working in a team of 5 people (2 designers and 3 programmers) following a standard production cycle (ideation, prototype, vertical slice and release).
I mainly worked as a designer but I also managed some implementations in Unity and art elements (free assets research, sprites modifications, etc.).
Some of my major contributions were:
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Ideation
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Pitch
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GDD
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Enemies
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Progression
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VFX and sounds (design and implementation)
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Assets research and sprites modification
For more details see the dedicated page.
Game Jams
Pipish Pub - DBGA Game Jam 2023
It is a 2D puzzle game developed in 48 hours for a Game Jam organized by Digital Bros Game Academy.
We developed it working in a team of 5 people (me as designer and 4 programmers).
I mainly worked about:
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Game design (mechanics, objectives, rewards, UX, etc.)
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Tasks manager (due to the absence of a game producer)
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Game art (free assets research, sprites modifications, animations, etc.).
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Noisemaker Audition - Global Game Jam 2024
It is a comic game playable with microphone that was developed in 48 hours for the Global Game Jam 2024.
We developed it in a team of 6 people (randomly met at the event of Turin organized by IGDA Italy).
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Major activities I performed:
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Game design (mechanics, objectives, rewards, briefing writings, UX, etc.)
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Research and adaptation of the assets (3D models, animations, etc.)
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Worked in Unity to create levels and scenes
Prototypes and other works in game engines
Amnesia & Delirium - Amatorial Personal Project
It is a 2D top-down action adventure game with souls-like elements that I developed in RPG Maker XP during my free time.
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Major activities needed for its developement were:
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Game design (mechanics, objectives, rewards, UX, etc.)
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Adaptation on some scripts
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Coding using the RPG Maker Events system
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Game art (free assets research, sprites modifications, animations, etc.).
