Nightmare Slayer
For this roguelite game, the design and implementation of a lot of levels and features were needed. I worked for a lot of levels for both design and implementation. I worked also for all 10 enemies and the Boss.
I worked a lot also for the 3D models used for the game (research of free assets, modeling in Blender, integration in engine).

Level Design
I designed different levels making crafting maps, intensity charts and descriptions to be used as guidelines for the implementation.
Then I also implemented the level in Unity.
Here is an example of a transition from design to implementation.
Enemy Design
I designed and modeled (adapting free-assets with Blender and other tools) the enemies documenting everything in GDD.
Then according to what designed I implemented them in Unity with modifications according to the results of testings.


3D models and assets


I worked with assets to create new animated characters using available free assets and/or modeling them with Blender.
Here an example (the final Boss).