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Nightmare Slayer

For this roguelite game, the design and implementation of a lot of levels and features were needed. I worked for a lot of levels for both design and implementation. I worked also for all 10 enemies and the Boss.

I worked a lot also for the 3D models used for the game (research of free assets, modeling in Blender, integration in engine).

NS_LEVEL_DESIGN.PNG

Level Design

I designed different levels making crafting maps, intensity charts and descriptions to be used as guidelines for the implementation.

Then I also implemented the level in Unity.

Here is an example of a transition from design to implementation.

Enemy Design

I designed and modeled (adapting free-assets with Blender and other tools) the enemies documenting everything in GDD.

Then according to what designed I implemented them in Unity with modifications according to the results of testings.

NS_enemy_gdd.PNG

3D models and assets

NS_boss.gif

I worked with assets to create new animated characters using available free assets and/or modeling them with Blender.

Here an example (the final Boss).

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